
Ejection Seat: Command Node recalled to orbit due to damage. Dudley DoRight: Choose Skars in Arca Story Mission. Jones: Collected 500 AoO in Prospector Zone. Colonial Space Pioneer: Enter Colonial Space. Collector Master: Build 10000 Collectors total. Collector Lover: Build 300 Collectors in a mission. Can't Touch This: Complete a non-tutorial story map without creeper damaging any unit. Brainiac: Completed Alpha Sector:virgilw:Brain Mission. Box Art Mission Master: Completed Krig Story Mission. Born Leader: Score in the top 10 on a mission with at least 20 scores. Bomber Lover: Build 50 Bombers in a mission. Better Late Than Never: Completed Farbor Story Mission. Bertha Lover: Build 25 Berthas in a mission. Area Denial: Complete Arc Eternal:Egos:Chanson without the destruction of a Glider or a Glider Factory. Apexian: Win Arc Eternal:Apex:Meso building no weapons other than nullifiers. Alpha Sector Pioneer: Enter Alpha Sector. Air Exclusion Tower Ender: Destroy 150 Air Exclusion Towers total.

In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language. You can even take the built in story maps and make your own. Hundreds of engine commands are exposed and examples abound on the forums and grow daily.

Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Or, join with thousands of other players and peruse the databases of worlds created by others. Create your own maps using the built-in map editor and upload and share on-line. Then, play and share the addresses via an on-line database. Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. User generated content is critical and supported at multiple levels in Creeper World 3. the simulation scales to handle all of these scenarios. Tiny maps, large maps, five minute missions, five day missions. Some play for speed, others to create art.

Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Players can build fortifications and stick around forever. Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Creeper World 3 bends what it means to be a strategy title. Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. About This Game Creeper World 3: Cellular automata takes over a strategy simulation.
